TBAMP-trained athletes have represented India in prestigious international tournaments. Competing on global lanes, they’ve brought home medals and experience—showcasing the talent from Madhya Pradesh on the world stage.
Any Bowling ball used in this league must have the product name as well as the manufacturer’s name and ball serial number clearly visible at all times for identification purposes.
1. Ball with a Balance Hole is not allowed to be used.
2. A Bowler should use all the holes drilled on the ball, fingers and thumb hole while delivering the ball.
3. Any hole that is not used for gripping purposes during the delivery would be classified as a balance hole.
4. A two-handed bowler is required to use the same dominant hand during their delivery on both their first and second shots (this refers to the hand in which the bowling ball rests). All drilled holes must be used in every delivery. If the ball has a thumb hole drilled it must be used in every delivery.
1. Bowling ball surface adjustments by hand are acceptable between games, provided they are done in the designated areas and the adjustment should not delay the Bowler’s next shot.
2. No liquid can be used on the ball to surface or change the surface after the start of games..
3. Altering the surface of the bowling ball during a game is not allowed. If the surface is adjusted during a game, the penalty is zero pin fall in that game.
The application of any foreign substance on any part of the approach that detracts from the possibility of other players having normal conditions is prohibited. This includes, but is not limited to, such substances as talcum powder, pumice, and resin on shoes; also soft rubber soles or heels that rub off on the approach are prohibited.
Once the bowler has taken his first shot, he shall continue to use that hand throughout the league unless, due to injury, the bowler finds it impossible to continue bowling with the same hand. The bowler may seek approval of the league director to continue with the opposite hand.
A ball shall be declared dead if any of the following occur:
1. One or more pins were missing from the pin deck before delivery.
2. A pinsetter removes or interferes with any downed pins before the ball stops rolling.
3. A player bowls on the wrong lane.
4. A player is interfered with during delivery
5. A pin is moved/knocked down as the ball is being delivered but before it reaches the pins.
6. The ball contacts a foreign object on the lane.
A legal delivery is made when the ball leaves the player’s possession and crosses the foul line into playing territory.
Every delivery counts unless a dead ball is called.
A delivery must be made entirely by manual means.
No device may be incorporated in or affixed to the ball that detaches or moves during delivery.
Special equipment may be used to aid grasping if replacing a lost hand/part.
Pins following a legal delivery
The delivery counts but pin fall does not in these cases:
The following time rules apply and will be strictly enforced:
1: First shot: 30 seconds from when the opponent leaves the approach.
2:Second shot: 30 seconds from ball return.
1: Player crosses foul line and touches lane/equipment/building.
2: Ball is in play until the next player is on approach.
3: Deliberate fouls: Zero pinfall, no more deliveries that frame.
4: Fouls negate pins knocked down and require re-spotting if more deliveries are due.
5:Foul can be declared if not called by automatic device but seen by:
1: Errors must be corrected before the start of next frame by league official..
2: Time limit for correction: 1 hour from end of block or before next round/prize presentation..
If a bowler arrives late, they start from the frame reached by the lane partners.
Example: If a co-bowler completed 1 game and 5 frames in the second, the late bowler begins from frame 5.
1. All must wear TBAD State Ranking T-Shirt.
2. Dress Code
No sunglasses or caps during play.
Display mature, sportsmanlike conduct.
Unsportsmanlike behavior results in
Use of mobile phones, ear pods, and smartwatches is strictly prohibited during the game.
League Director’s decision is final.
1. Unmentioned rules follow IBF Playing Rules.
2. Ban on smoking, vaping, tobacco, and alcohol.
Association may modify schedule, lanes, or deadlines as needed.
Whether you’re a newcomer to the lanes or looking to improve your skills, this guide is tailored just for you. Bowling is not just a social activity; it’s a professional sport and an opportunity to challenge yourself. Let’s dive into the fundamentals and psychology that will help you become a more confident and successful bowler.
Congratulations on taking the first steps toward bowling mastery! Remember that improvement takes time and consistent effort. Keep practicing, stay positive, and enjoy the journey of becoming a skilled and confident bowler. Whether you’re aiming for strikes or simply enjoying the game with friends, the joy of bowling is in the journey of improvement.
It is important to remember that good sportsmanship and etiquettes are an essential part of the game.
Here are some to keep in mind:
While you are bowling, it is essential to speak softly and avoid distracting other bowlers.
Always wait for your turn to bowl and avoid stepping up to the lane while others are still bowling, on the immediate left or right lane.
Make sure to keep your area clean and tidy, and avoid leaving personal items in the passageway, floor or on the seats.
Be sure to bowl only in your assigned lane and avoid encroaching on your neighboring lanes.
Make sure to follow dress code mentioned in the rules of the tournament.
If a player doesn’t have their personal bowling ball they can use the house ball to play the tournaments. Please make sure to use your own bowling balls as you cannot use personal bowling balls of other players.
While taking your shots, make sure to release the ball after the foul line. Dropping the ball before the foul line results in oil spots on the approach and can be a hindrance to other bowlers.
Bowling balls, pins, and other equipment are expensive and can be damaged easily. Treat them with respect and care.
A small respectful gesture can be giving a clap/fist bump to the bowler on your lane when they complete their shot.
Here are some common tenpin bowling terms:
| Term | Definition |
|---|---|
| Anchor | The final bowler in a team’s lineup who is responsible for delivering the last frame. |
| Approach | The area before the foul line where the bowler stands to deliver the ball. |
| Arrows | Markers on the lane used as a reference point for the bowler’s aim. |
| Ball return | The mechanism that returns the ball to the bowler after it has been thrown. |
| Ball speed | The speed at which the ball is thrown down the lane. |
| Brooklyn | When the ball hits the pins on the opposite side of the lane to the bowler’s preferred side. |
| Double | Two strikes in a row. |
| Foul | A foul occurs when the bowler crosses the foul line with any part of their body, resulting in zero score for that ball. |
| Foul line | The line that separates the approach from the lane. |
| Frame | One of the ten opportunities to score in a game. |
| Gutter | The channel on either side of the lane where balls can go if they miss the pins. |
| Gutter ball | When the ball goes into the gutter and misses all the pins. |
| Head pin | The front pin in the triangle formation of pins. It is numbered as the number 1 pin. |
| House ball | A ball provided by the bowling center for use by casual bowlers. |
| Lane | The area where the ball is rolled towards the pins. |
| League | A group of bowlers who compete against each other on a regular basis. |
| Miss | When a bowler fails to knock down all the pins on either the first or second ball in a frame. |
| Open frame | When a bowler does not make a spare or a strike in a frame. |
| Pin deck | The area where the pins are set up at the end of the lane. |
| Pinsetter | The machine that sets the pins back up after each frame. |
| The area between the head pin and the 3-pin (for a right-handed bowler) or the 2-pin (for a left-handed bowler), where the ball has the best chance of knocking down all the pins. | |
| Rack | The formation of pins at the end of the lane. |
| Spare | When all ten pins are knocked down with the second ball after missing one or more pins with the first ball. |
| Split | When two or more pins remain standing with a gap between them. |
| Strike | When all ten pins are knocked down with the first ball. |
| Turkey | Three strikes in a row. |
| Term | Definition |
|---|---|
| Anchor bowler | The final bowler in a team’s lineup. |
| Baby split | A spare opportunity where only two pins are left standing, with one directly behind the other. |
| Ball track | The path that the ball takes down the lane, leaving a visible mark on the oil pattern. |
| Break point | The point on the lane where the ball begins to change direction towards the pocket. |
| Burn | A lane is said to be “burned” when it has been used excessively and the oil on the lane has been depleted. |
| Carry | The ability of the ball to knock down pins even if the ball didn’t hit the “pocket” perfectly. |
| Clean game | When a bowler doesn’t have any open frames (frames with no spares or strikes) in a game. |
| Deadwood | Pins that are knocked down but remain on the lane, which need to be cleared before the next shot. |
| Delivery | The motion of the bowler’s arm and the ball as it is released towards the pins. |
| Delivery style | The specific way in which a bowler releases the ball, such as straight, hook, or backup. |
| Fall line | The point at which the ball is released from the bowler’s hand. |
| Finger inserts | Small plastic pieces that are inserted into the gripping holes of the ball to provide a more comfortable grip. |
| Follow-through | The continuation of the bowler’s arm motion after the release of the ball. |
| Four-bagger | Four strikes in a row. |
| Gripping holes | Holes drilled into the ball to allow the bowler to grip the ball more easily. |
| Handicap | An adjustment made to a bowler’s score based on their average to level the playing field. |
| Handicap league | A league in which bowlers are given an additional score based on their skill level. |
| House shot | A standard oil pattern used in most bowling centers. |
| Layout | The specific way in which the finger holes are drilled into the ball, which affects ball motion. |
| Light hit | A ball that strikes the headpin too lightly, resulting in fewer pins being knocked down. |
| Lineage | The fee charged by the bowling center for each game played. |
| Loft | The distance between the foul line and the point at which the ball contacts the lane. |
| Lofting | Releasing the ball in the air, rather than on the lane, to create a longer skid and delayed hook. |
| Oil volume | The amount of oil that is applied to the lane, which affects ball motion and shot strategy. |
| Pin action | Refers to the movement of the pins when hit by the ball. |
| Pin count | The total number of pins knocked down on each roll. |
| Rev rate | The number of revolutions per minute that the ball makes as it travels down the lane. |
| Release | The moment when the ball is let go by the bowler’s hand and begins to roll down the lane. |
| Rotation | The amount of spin that the ball has when released by the bowler. |
| Sandbagging | The practice of deliberately underperforming in league play in order to lower one’s handicap for future games. |
| Scratch | A bowler’s raw score without handicap or bonus points. |
| Series | A group of games played consecutively. |
| Sleeper | A pin that is hidden behind another pin. |
| Spare ball | A ball specifically designed for making spares, usually a ball with less hook potential. |
| Strike ball | A ball that is designed to create maximum pin action and carry, usually a ball with more hook potential. |
| Strike out / Strikeout | Getting strikes in the final three frames of the game to achieve a maximum score of 300. |
| Tap | A pin that is left standing after the ball has hit it squarely. |
| Targeting | The process of aiming the ball at a specific target on the lane, such as an arrow or a board. |
| Timing | The synchronization of the bowler’s approach, swing, and release. |
| Turkey sandwich | When a bowler gets a spare in between two strikes. |
| Washout | A difficult spare to make, where the 1, 2, 4, and 10 pins remain standing. |
| Yank | A shot that misses the intended mark and results in a poor pin count. |
| Zone | A specific area on the lane where a bowler aims to deliver the ball for maximum pin carry. |
| Term | Definition |
|---|---|
| Axis rotation | The amount of spin on the ball that is perpendicular to the ball’s axis. |
| Axis tilt | The angle at which the ball’s axis is tilted as it travels down the lane. |
| Backup ball | A type of ball release technique where the ball curves towards the opposite side of the bowler’s preferred side. |
| Ball motion | The path that the ball takes as it travels down the lane, including its hook and roll. |
| Carrydown | The effect of oil on the lane carrying down towards the end of the lane, which can affect ball motion. |
| Differential | A measure of how much a ball hooks or curves when thrown. |
| Finish position | The position that the bowler ends up in after the delivery of the ball. |
| Hand position | The position of the bowler’s hand on the ball at the time of release, which can affect the amount of hook or spin on the ball. |
| Hook | A type of ball release technique where the bowler puts a spin on the ball to make it curve towards the pins. |
| Hook potential | The degree to which the ball can hook or curve as it travels down the lane. |
| Oil pattern | The specific pattern of oil on the lane that affects ball motion and hook potential. |
| Revolutions | The number of times the ball spins around its axis as it travels down the lane. |
| Spare percentage | The percentage of frames in which a bowler achieves a spare. |
| Strike percentage | The percentage of frames in which a bowler achieves a strike. |
| Strike pocket | The specific spot on the lane where a ball should hit to achieve a strike. |
| Surface texture | The texture of the ball’s coverstock, which can be modified to affect ball motion. |
| Tilt | The angle at which the ball is released, which can affect the amount of hook or spin on the ball. |
Certain pin formations have specific names! Let’s find out what they are.